q : move left eye ----- p: move right eyeits easy to forget that we have two eyes and two ears . our bodies have to constantly adjust themselves to make meaning out of the glut of data available in the world . game engines have abstracted and distilled the process of creating the illusion of depth in order to create more easily consumable products - reinforcing a specific way of understanding how to build and perceive the world
tools used: bfxr to create sound - fresh paint to create texture - unity 3d
full unity project file (including code and assets) is available as a download
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