A downloadable cube for Windows and macOS
one cube. multiple cameras.
"LeWitt first chose to work with the cube in the 1960s because he found it the 'least emotive' three dimensional form; he chose white 'because it was less expressive than black.' Nevertheless, both the cube and white do have powerful emotional resonances and expressive effects. LeWitt was not indifferent to this, having observed that 'Three-dimensional art of any kind is a physical fact. This physicality is its most obvious expressive content.'"
"One can play CUBEISM and understand it as a cute exercise exploring Unity camera tools, math and minimalist game design, but one can also understand it as a piece of conceptual art which works as an intertextual, hypertextual satire of the very media to which it pays homage. The limits of our imaginations when it comes to these intersecting media are exposed, simply but boldly, and the intimation is made to us that we can, once again, burst those limits open." -Lana Polansky
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